Museum of Science Exhibit
Exploring AI: Making the Invisible Visible

Work completed on Virti's Virtual Human product is featured at the Boston Museum of Science in a brief video displaying my avatars and animations. Avatars completed with Character Creator and displayed in Unity. Animations created using Maya and imported into Unity.

I was also part of the DEI board during my time with Virti, where I voiced the importance of having avatars that represented everyone within a community. It was important for me to fix Unity shaders and textures to represent all forms of hair and skin.

Exploring AI
Myself standing in front of my work.
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People standing in front of my work.
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Me