Museum of Science Exhibit
Exploring AI: Making the Invisible Visible

Work completed on Virti's Virtual Human product is featured at the Boston Museum of Science in a brief video displaying my avatars and animations. Avatars completed with Character Creator and displayed in Unity. Animations created using Maya and imported into Unity.

I was also part of the DEI board during my time with Virti, where I voiced the importance of having avatars that represented everyone within a community. It was important for me to fix Unity shaders and textures to represent all forms of hair and skin.

Exploring AI
Myself standing in front of my work.
People standing in front of my work.